HARDCORE SEARCH & DESTROY HANDBOOK
HARDCORE SEARCH & DESTROY - GAME OBJECTIVE
OFFENCE
Destroy one of two known locations by planting and arming a Device, then defending it for 45 seconds until detonation.
DEFENCE
You have two minutes to prevent enemy attack at two known locations, or disarm the Device before detonation.
REGISTRATION
- Individual Registration: $40 per Person
- Players will be split into equal numbers to form no more than 6 Teams
- Each Team includes up to 5 Players
- All Players must be over the age of 15 to participate, and be accompanied by a Playing Adult
- Please note that there can be no additional people at the Event. This includes no Spectators, no Friends, no Family etc.
EVENT WINNER
- Team name on Plaque
MANDATORY ATTIRE
- Full Face Mask preferred (15, 16, 17 years must wear a Full Face Mask)
- or if wearing Glasses/Goggles, there must be no gap between the frame and the face
- Enclosed shoes
STRUCTURE
- Each Event accommodates up to 6 Teams
- Each Event will have one Winning Team
- Each Event is made up of multiple Rounds
- Each Round consists of 3 Matches
- Each Match consists of 2 Games
- Each Game plays for a maximum of 2 minutes (excludes time extension for armed Device)
EVENT
- Attendance is limited strictly to the competing Teams for that Event
- Spectating is strictly limited to competing Teams, Staff, and Officials
- No Spectators, family etc. allowed to remain
- Doors open at 1:30pm for entry
- All Players must check in (inside the Shop) immediately on entry
- All Players must be present for the mandatory briefing at 2:00pm
ROUND
Each Event is made up of multiple Rounds, with each Round consisting of multiple Matches.
MATCH
Each Match is made up of 2 Games, which will see two Rostered Teams competing against each other
GAMES
Each Team will be assigned their Role of ‘Offence’ or ‘Defence’ before each Game and will compete to establish a Winner.
- Each Game plays for 2 minutes (excludes time extension for Armed Device)
- Offence objective is to (1) place, arm, and detonate the Device
- Defence objective is to (1) disarm the device and/or (2) eliminate all enemy Players
- The Team which achieves the objective, wins the Game.
- A Game Point is allocated for each win.
POINTS
- A Game Point is allocated to the winning Team of that Game.
- A tally of Points will be kept and referred to at the end of the Event to qualify a Winner.
- In the event of a Draw, the Teams on equal Points will compete in a single Game(s) until there can be deemed a Winner.
TEAMS
- Each Team is allowed up to 5 Players.
- If a Player is injured or removed by Penalty, the Event proceeds and the Team plays on, less Player(s).
MATCH START
- Team commences as specified by the Referee
SPAWN POINT
- Teams must start from within the Spawn Point
- Any Player who starts the Game prematurely, will be penalised and remain in the Spawn Point for the remainder of that Game
GEL BLASTERS
- AEG or GBB gel blasters only - no HPA
- Semi Fire (single shot) only
- Only one Primary mag-fed Blaster – per Player – allowed on the field
- Only one mag fed Secondary Blaster (standard mag capacity/no modifying/no adaptors) – per Player – allowed on the field
- Only one (gel ball filled) Grenade – per Team – is allowed on the field
- All types of water-grown gels available commercially in Australia, are acceptable
- No gas to be taken on the field. All mag fills are to be done in the staging area.
- No lights/torches
- No lasers
- No drum mags
- No hopper-fed blasters
- No blind firing
- No over shooting
- If your blaster fails or isn’t operational, the Game(s) and Match plays on
- No “surrenders” or “bang-bangs”
- No melee weapons
- No riot shields/shields
HITS
- Hit = a gel that has exited a blaster and made a direct hit with a Player and/or
- Any direct bodily contact with a gel is considered a Hit - this includes anything attached to a Player (excluding the blaster)
- Blaster Hits do not count
- Ricochets/bouncing gels do not classify as a direct Hit
- Hits are signalled from Players by raising their hand/Blaster and moving quickly (and remaining) within their Spawn area – a Yellow/Red Card applies to Players not calling their Hit and/or not moving quickly to and/or remaining within the Spawn area
- Hit Players cannot communicate (by any means) with other Players
- If opposing Players shoot each other at the same time (Trade) both Players are out - "forced" trades will not be tolerated
- No “surrenders” or “bang-bangs”
- No melee kills – see what defines a “Hit” as above
DEVICE
- The Device must be placed and armed as indicated
- The Device must be disarmed as indicated
- Do not throw the Device – this will incur a Team Penalty
CONDUCT
- All Players are to assume that there is live audio and video footage being recorded at all times
- Keep off Channel 57 – this is the Staff Channel
- Any Player who behaves inappropriately - on and off the field - may be removed from the competition
PENALTIES
- A Penalty can be applied to the Player and/or the Team
- Penalties apply to the Game in play, and do not carry over to other Games or Matches – with the exclusion of Violence or Misconduct
- In all cases, a Red Card ends the Game in play and the opposing Team Wins that Game
- Yellow Card = first Penalty
- Red Card = Second Penalty (or as described further under Team Penalties)
Team Penalties:
- Player not calling a Hit, intentional or otherwise
- Yellow Card
- Red Card (automatic Red Card if it’s while disarming the Device)
- Weapon violation e.g. blind firing, over shooting, prohibited item
- Yellow Card
- Red Card
- Failure to move quickly and/or remain at Spawn Point
- Yellow Card
- Red Card
- Device Violation
- Yellow Card
- Red Card
- Violence and/or Misconduct
-
- Red Card
- Serious Violence and/or Serious Misconduct
- Removal of Player/Team from Game/Match/Round/Season
Player Penalties:
- Premature Start
- Player to remain in Spawn for that Game
REFEREES
- Referees decisions are final
- Do not engage with a Referee during a Match – this is deemed as Misconduct
- The Team Captain may approach the Head Referee for 1 minute following a Match with any queries/concerns
- Do not engage with a Referee privately after the event to discuss particulars of the Game/Match/Round/Season – instead contact Hardcore Blasters
Hardcore Blasters
phone: +61 7 3505 5960
email: tangokilooperations@outlook.com
website: www.hardcoreblasters.com.au
facebook: http://www.facebook.com/hardcoreblastersfield
Instagram: http://www.instagram.com/hardcore_blasters